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40 Mins Of Final Fantasy XV + New Details

It’s finally here, some new gameplay footage of Final Fantasy XV running on Playstation 4 and we have 40 mins of gameplay coming from Square Enix. The gameplay that was shown is the demo that Final Fantasy Type-0 HD preorders will be receiving. The Final Fantasy XV demo will take around 3 hours to complete and the exploration is not done through the vehicle shown off in recent videos, instead it will be done all by foot so you can explore every nook. Square Enix also held a Q&A after the live stream, here’s the latest tidbits from Hajime Tabata, the director of Final Fantasy XV.

Demo Gameplay  Starts At  32:11

  • Game Over – You get a game over when Noctis is unable to battle. Even if your HP drops to 0, it doesn’t mean you aren’t able to battle. First you are in a “critical condition” status. In critical condition, a red gauge is displayed and if that gauge runs out, you’ll get a game over. Before the gauge depletes, you can use items or be healed by your companions. If you heal, you’ll be fine.
  • Frame Rate – The demo doesn’t run at 1080p and 30 frames per second. Full HD is planned for the final version.
  • Scope – Is the full version map of Final Fantasy XV 10 to 20 times the size of the trial version’s? Tabata says, “I honestly don’t know (laughs).”
  • Weather – The weather will not change in the trial version. Weather changes are planned for the full version.
  • Weapons – The normal weapons you regularly use in battle are completely different than the Phantom Sword summon weapons. When you start the demo, you have regular weapons and those won’t increase, but you can obtain the Phantom Swords. The Phantom Swords are scattered around on the map, and you obtain them by searching. This is one of the extra elements outside of the story line.
  • Cooperation – There is only one co-op move in the demo. The co-op moves are really strong. It disrupts the balance because they are gradually learned through growth.
  • Side Elements – Side elements of the demo include searching for the Phantom Swords, as well as additional side elements that unlock after you reach the ending.
  • Data Import – There will be no data importing from the demo to the retail version. However, it’s possible Square Enix will give players some sort of bonus for having the demo save data.
  • Adamantoise – You won’t be able to battle the Adamantoise in the demo version. This is an element that’s being incorporated into the story.
  • Airships – Regarding airships, they have not been abandoned. Tabata says he’ll talk about it more after the demo version is released.
  • Ending – The ending of the demo touches on the story of the retail version.
  • Development Status – The full version is 60 percent complete. It might not seem like too big of an increase from the game’s 55 percent completeness at the Tokyo Game Show, but the fact is it’s progressed a lot. Since the progress of game development isn’t finished up uniformly, there is a possibility it will increase quite a bit seemingly at once from here on out.

Don’t forget to check out the video running on Playstation 4 and Xbox One. No release date have been given yet but we should expect something soon in the following months, stay tuned.

Demo Gameplay  Starts At  32:11

Source: Gematsu

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Jose Estrella

Jose Estrella

Hey guys! I’m Jose the second half of Dual Pixels and your host of our Dual Pixels Podcast. I enjoy fighters more than any other genre because I grew up playing them when I was a wee-lad; literally Street Fighter 2 and a tall chair . Overall though, my top favorite games include Street Fighter 3rd Strike (Best game ever, obviously), Super Mario World (sorry folks it was better than part 3), and Super Ghouls and Ghost. I like a mix of everything just as long as a game has something unique or fun about it; and people, let’s not forget about the classics!