Hands-On With Revolution 60

How many people would love an easy to play strategy action game that is mobile and keeps your interest for more then a week? Well if you do Giant Spacekat has the perfect sci-fi futuristic space odessy journey for you. Titled Revolution 60 you will be trancended to another world in a femme fetale atmosphere filled with action, strategy and a storyline that will leave you intrigued.



I played story mode which moved along well, each interaction introduced different scenarios which made for quick time events. The touch screens controls were easy in comparison to other handheld mobile games which makes it highly addictive. Having touch screen controls that actually work made game play smooth and refreshingly precise for a iOS  game. The combat plays similar to that of a turn based rpg but however there is more emphasis on movement around the battlefield. On the battlefield your given choices to move to any 3 spaces adjacent to you. While having your needle gun you can attack. Post the attack there is a waiting period in order to cool the timer. However, between waiting you can still move avoiding you enemies attack.


The needle gun is not you only means of attack. Flashy super moves ensue as you get closer to your enemies. With each passing level the more damage you can inflict. These special moves are handled with quick time event which are done using the touch screen. One thing that can improve is the difficulty, it could be more challenging. Modifications can be improved to speed up the battles and get you thinking more. Easily Revolution 60 can be played with one hand if you have a commute on public transportation and the battles could be done in minutes for quick bursts of play . Since revolution 60 is releasing Q4 2013 on iOS, here’s hoping to more combat modes on final release and more time for polishing. Also check out Giant Spacekat Kickstarter to get the game developed on PC/Mac.

Giant Spacekat Kickstarter

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Jose Estrella

Jose Estrella

Hey guys! I’m Jose the second half of Dual Pixels and co-host of DPR. I enjoy fighters more than any other genre because I grew up playing them when I was a wee-lad. Looking forward to the future of gaming and more Spider-Man! Come on Sony you can do it.

1 Comment

  1. August 29, 2013 at 4:15 PM — Reply

    Hey, Jose!  Thanks for the nice review.  This is Frank Wu – I designed the spaceships for the game.  First, thanks for noting that we could improve the difficulty.  Game balancing is something we’re working on right now, with the possibility of an “easy” mode and a “hard” mode.  Also, as far as release date, we’re aiming for March 2014 for the iOS release.  Then, thanks in part to all the kindly folks who pledged our Kickstarter (thank you!), releases on PC and Mac in the fall 2014.  And, speaking of the Kickstarter, we are in the very final hours (it ends tomorrow morning around 10:45 Eastern time)!  So there’s still a few hours for people to pledge. And since we’ve met our stretch goals, any pledge of $20 or more gets you both the PC AND the Mac versions!

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