First PlayStation 5 Global Ad + More Info on Dual Sense
The anticipation for the PlayStation 5 is ramping up with many fans wondering why we have yet to get more news. Well today we got a bit more information on how developers would be using the Dual Sense controller in their games. We also got a look at the very first PlayStation 5 commercial which can be seen below:
The Dual Sense controller will give players more immersion, using adaptive triggers and haptic feedback technology. Imagine feeling the sensation of your character drawing their bow. Here is a few ways developers will be using the dual sense controller to provide you more immersion.
Brian Horton |Creative Director, Marvel’s Spider-Man: Miles Morales “The haptic feedback precision allows us to do all sorts of new things. In Marvel’s Spider-Man: Miles Morales, we’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller. What does it feel like to use Miles’s stealth ability? How does a Venom Blast feel? Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback. For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.”
Dinga Bakaba |Game Director, Deathloop “I’m really excited by the adaptive triggers and the haptic feedback, both features that will bring some physicality in game experiences, and give important feedback. Deathloop being a first-person shooter, we do a lot of things to make weapons feel differently from one another. One I like is blocking the triggers when your weapon jams, to give to the player an immediate feedback even before the animation plays out, which prompts the player in a physical way that they have to unjam their gun.”
Gavin Moore | Creative Director, SIE Japan Studio “With the DualSense wireless controller and the power of haptics, we can make the combat [in Demon’s Souls] feel grittier, darker, and deadlier. Now you feel every blow as you strike down your enemies and cast each spell. You’ll experience the force of a titanic boss’ attack as you pull off a well-timed guard. Metal strikes metal when your foes block your attacks or you block theirs. That extra sensory feedback through the controller allows you to know your attack hit home and your perfectly-timed parry was a success, so you can react faster and more decisively.”
That’s just a few ways developers will be using the Dual Sense controller, you can read a bit more on what other developers are saying about the dual sense over at the PlayStation Blog. More PlayStation 5 news will be coming soon in the upcoming weeks.