Blue Box Game Studios has announced their first person survival horror sim for the PlayStation. Abandoned is set in a open world environment and is looking to take a realistic approach in survival. The story is set around Jason Longfield, who just wakes up in a strange forest, not remembering anything at all. Jason soon finds out he is brought there for a dark purpose. You’re main goal is to escape.
Abandoned launching Late 2021 exclusively on the PS5, a full gameplay video will be available soon. Here is a bit more details via the PlayStation Blog detailing what to expect from Abandoned.
We want to deliver a uniquely personal gameplay experience, one that feels realistic. Every event has an influence on your character. If Jason is out of breath after sprinting (or is afraid), his firing accuracy will suffer. Unlike action shooter titles, firing weapons in Abandoned will be realistically slow. You will need to be tactical in order to survive.
Our studio is focused on crafting a cinematic style, first-person story. This is no fast-paced shooter in which you just run, aim and shoot. Abandoned requires you to hide and plan every shot before pulling the trigger. We want you to be nervous come each and every enemy encounter. To be aware that a wrong move can be the deciding factor between surviving a combat scenario or not.
We wanted to emphasize realism through user immersion. This would not be possible without the DualSense wireless controller. Players will feel each and every interaction during gameplay – such as being struck by a bullet. Pulling the trigger on a loaded or unloaded gun will feel different. Equally 3D audio will help shape your decisions and tactics, using the accurate positioning of gunshots out in the wilds to help decide your next move.
Our team is still unravelling the power of PS5 but we’ve made amazing progress so far. The console allows us to process high quality motion capture, all running at 60 FPS and rendered at a native 4K resolution. We’re making sure the environmental quality is as close to the real thing as possible. In all, the result is realistic graphics, smooth character animations and minimal loading screens.
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