Lord-of-the-Fallen
31 Aug 2014

Lords of the Fallen | Hands-On

Dark Souls has become one of the biggest cult hits in the industry, and understandably, many other developers want their next game to take From Software’s Rogue Like Crown. Lords of the Fallen has taken more notes from Dark Souls than most though, and both I and my fellow Editor

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ubisoft
22 Aug 2014

Mountains, Boats, and Cathedrals, Oh My! Ubisoft’s Fall 2014 Lineup

It was day three of Gamescom 2014 and I had just finished seeing and playing Far Cry 4, Assassins Creed: Rogue and Assassins Creed: Unity. I then began thinking about how similar Ubisoft’s larger franchises have become. In some ways that is a good thing, as systems pulled from more

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The-Witcher-3-Wild-Hunt_open_world
19 Aug 2014

Gamescom 2014: An Interview with Peter Gelencser about The Witcher 3: Wild Hunt

On my last day at Gamescom I was fortunate enough to have a deeply insightful conversation with Peter Gelenscer, The Witcher 3: Wild Hunt’s Senior Level Designer. We discussed everything from the importance of community, the delicate balance between maintaining player choice while not forgetting to insert a landmark here or there

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Eerste-gameplay-beelden-Dead-Island-2
18 Aug 2014

Gamescom 2014: Dead Island 2 Hands-On

Dead Island 2 was my first appointment at Gamescom, which makes it somewhat strange that I wrote about Dying Light first. I have done so for one reason. The private presentation I was given by Deep Silver was just that, a presentation of the game, I didn’t get my hands

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DyingIsland
17 Aug 2014

Gamescom 2014: An Interview with Dying Light’s Maciej Binkowski

After my hands on with Dying Light’s intense coop demo at Gamescom I was able to have a brief chat with Maciej Binkowski, the lead game designer on the title. Read on for his insights into the game’s development, why programming AI to replicate a human player is such a

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dying-light
14 Aug 2014

Gamescom 2014: Hands on with Dying Light

I didn’t quite know what to expect from Dying Light after stepping through the doors of the WB Booth. I’d seen a few trailers that outlined how it was approaching the first person open world zombie game, and knew it was created by the same team as the first Dead

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The Gateway to Gaming Nirvana
13 Aug 2014

Gamescom 2014: Day 0 in Photos

Day 0 of Gamescom, a day exclusively for the press and members of the games industry has come to a close. Tomorrow morning the floodgates will open to the public and mayhem will undoubtedly ensue. But the fact that it is relatively empty gives us the perfect opportunity to take

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Sony-Gamescom
11 Aug 2014

Gamescom 2014: We’re Liveblogging Sony’s Press Conference

We are as anxious as you are to find out more about Bloodborne, Driveclub and the other surprises Sony might bring to the table during their Gamescom 2014 Press Conference. Be here at 6pm BST, 7pm CET, 10am PDT and 1pm EDT to watch the stream of the conference as

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14384067381_83a6e6c758_z
11 Aug 2014

Gamescom 2014: Dead Island 2 Gets Its First Gameplay Trailer

Sun basking and brain bashing get equal due in the first gameplay trailer for Dead Island 2, Deep Silver’s Unreal Engine 4 powered open world zombie destruction simulator. Craftable weapons and numerous ways to use them to dismember the undead are the primary focuses of this trailer. Hopefully we’ll have

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27
04 Aug 2014

BiOShock Is Coming to Your iPhone and iPad This Summer

Bioshock, the seminal first person shooter, is headed to all late model iDevices (iPhone 5s/c and iPad Air/Mini Retina) at some point this Summer. While pared back visually to some extent, the game will contain the full story and let you page through an art book that is to be

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metal-gear-solid-v-5-the-phantom-pain-ps3-xbox-360-screenshots-11
31 Jul 2014

Gamescom 2014: Special Gala MGS V Preview on August 13th

With Gamescom only a few short weeks from now it is no surprise that hype generating announcements have begun to be issued forth. Today, Konami announced that they would be hosting an exclusive Gala preview of Metal Gear Solid V: The Phantom Pain hosted by none other than Geoff Keighley

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logo2
01 Jul 2014

Together: Coop Without Compromise | Preview

Interdependence where members of a group are mutually dependent on others, rests at the core of all relationships according to Lyle Cox, the owner of Salt Lake City based Mountain Games and the designer and programmer behind Together, a two dimensional isometric puzzle game he designed that aims at creating

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